Tuesday 12 August 2014

Construct 2 - Debugger





This video demonstrates the debugger in Construct 2, the HTML5 game creation software.



The debugger is a useful tool used in Construct 2 to help identify bugs and problems within your game and game logic. You can view the debugger simply by clicking on the debugging preview button at the top of Construct 2.



The debugger helps display data associated with your game at runtime. It can be paused and displays an estimate CPU usage via a percentage.



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Construct 2 Plugins - Arrays





This video demonstrates the Array Plugin in Construct 2, the HTML5 game creation software.



The array plugin is a very used object and plugin to have in Construct 2. It provide a means to store values within a 3 dimensional list. There are several ways to access this list.



The video explains the fundamentals to the Array object, covering it's actions, expressions and conditions. It also demonstrates two methods to load the array into Construct 2 to from an external source.



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Construct 2 - Variables





This video demonstrates the variables in Construct 2, the HTML5 game creation software.



The aim of this video is to compare the variables type of variables, mainly instance variables, global variables and local variables. As well as explain what it means to be a static or constant variables.



Instance variables are variables associated with each instance of an object or plugin in and can be created from the Layout view.



Global variables are created in the Event Sheet editor and are available in scope to all events and logic.



Local variables are also created in the Event Sheet editor but are only accessible locally to the group or events. They have local scope.



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Construct 2 Plugins - Overview





This video is an overview to a series concerning Construct 2, the HTML5 game creation software. The series aims to explore all the different objects and plugins available to Construct 2.



This video is simply an overview to introduce the series, it covers the basics in how to include plugins and objects within your game.



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Construct 2 - Containers



This video demonstrates containers in Construct 2, the HTML5 game creation software.



Containers enable you to group together objects and plugins as if they are one object. Construct 2 views all of the objects within a container in the same scope. Therefore if you do something in one, you have access to the others.



There are three main rules of containers. If you destroy one object, you destroy all objects contained. If you create one object you create all others in the same container. If one object is picked, all objects are picked.



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Construct 2 - Layout



This video demonstrates the Layout in Construct 2, the HTML5 game creation software.



The video provides explanation and examples of how to use the Layout to create your games. What it is and what it does.



The Layout view is the main area where you set out all of your objects and plugins for your game at that time. You can have a variety of layouts within one game and travel between them to create functionality. To include and object within your game such as a sprite, include it within your layout, then use the event sheet to animate it.



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Monday 23 June 2014

Construct 2 - Event Sheet



This video demonstrates the Event Sheet in Construct 2, the HTML5 game creation software.

The video provides explanation and examples of how to use the Event Sheet and demonstrations as to what it is for. It compares the Layout view with the Event Sheet and shows the link between the two.

The Event Sheet is the area of your Construct 2 which is used to program and manipulate your game or app. It uses a top down sequence of event condition checks and actions within a loop to run your game.

When conditions are met these create actions which in turn do something. Objects can be used to provide expressions and variables within the Event Sheet to assist with the functionality of your games.

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Construct 2 - Side Scrolling Tiled Background (Free Capx)



This video demonstrates the use of Scrolling Tiled Background Objects in Construct 2, the HTML5 game creation software.

The video provides explanation and examples of how to use the Tiled Background Objects to produce a continuously moving object creating a movement animation effects.

By setting the size of a Tiled Background Object large enough, and by resetting it's position when it moves the distance of it's image's width or height. We are able to create a continuous movement effect.

A free Capx file has been made available to download to help demonstrate the effect.

Download the associated Free Capx File:
http://www.englishacorn.com/store/free-capx/scrolling-tiled-background/

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